Red Room

"FEEEEEAAAAARRRRR!!!" Red Room's Stand Cry.

Red Room is a long-ranged stand used by antagonist Allen Miller. Allen obtained it from the Morioh Wall Eyes, after going on a camping trip there. Ever since he had that camping trip, Allen became more twisted and malicious, using his powers for himself and his friend's greed.

Appearance:
Red Room takes the form a humanoid business man. He has a paper bag for a mask, and 1 glowing right eye that shines whenever Allen feels bloodlust. It is said that the mask is worn because his face is so horrific it will send anybody who sees it into a strong panic attack.

Personality:
Even though Red Room had never even spoken, it seems to be slightly sentient. This is seen in how Allen's personality changed ever since he gained the power. Red Room is a manipulative and selfish creature. If he sees something he likes, he takes it. Despite that, Red Room doesn't have full control over Allen's mind. Allen still has his old characteristics, like his interest in psychology and fear of paralysis.

Your Worst Nightmare/Nightmare Reality:
Red Room is able to read its opponent's mind, and then summon their greatest fear as an almost fully-realized illusion in their brain, but the illusion affects all sensory information in their body. This means that, if their greatest fear involves being hurt in any way, they will feel like they are getting hurt. A few examples can be seen below. The damage can be physically permanent, as shown with all Stands, but it is dependent on each fear.

Weakness and Limits:

Allen can only mind-read and summon the fear of a single person at a time. These only last for 10 minutes before a decent cooldown. It's also possible for other people, Stand User or not, to see this illusion made by Red Room if they know the greatest fear of the one being attacked. Red Room needs to be able to either directly view his opponent or be within a reasonable distance from him to maintain the illusion. The effectiveness of it differs between seeing and not seeing them.

Examples:

Intangible Fear - being forgotten

When activated, Red Room places illusions of the individual's loved ones around them seeming to offer consolation, but then they don't recognize them, realizing the fear. Of course, this illusion seems real to the opponent, so they would naturally start freaking out. From here, psychological torment can be inflicted to discombobulate the opponent further.

Tangible Fear - Bees and Wasps.

When activated, Red Room will create many illusions of hostile bees. These bees will constantly sting the victim (Since most occurences of Melissophobia aren't because of the insect, but the stingers and allergic reactions), creating a stinging and throbbing pain on the opponent. This pain is really just the nociceptors being triggered by Red Room, and the body may even show a reaction to the sting. Red Room is also able to control the bees, to induce more fear into the enemy.